Guide
How to play
Real-time 1 v 1 in one arena. The server runs every match and decides hits, cooldowns and results. Your browser only sends what you want to do.
Controls
- WASD / arrow keys
- Move
- Mouse
- Aim. Your fighter faces the cursor. The gold reticle shows the line.
- Left click
- Normal attack
- Q
- Ability (cooldown)
- R
- Ultimate (needs a full charge gauge)
- Space
- Dodge: short dash in your move direction, 240 ms of invulnerability, 1.6 s cooldown
- Touch
- Left stick moves. Right stick aims. Buttons for attack, Q, R and dodge appear on touch screens.
Fighters and abilities
Every fighter has exactly one normal attack, one Q and one R.
Decu · Skirmisher
Attack Dragon Kick: Melee arc in front. Short reach, fast cadence.
Q Sonic Wave: A wave along your aim. Hits the first enemy and marks it: it takes 20% more damage for 4 s.
R Resonating Strike: Dash 340 units along your aim. Stops on the first enemy: it takes 28 damage and is marked for 4 s.
Mitch · Marksman
Attack Double Tap: Two quick shots in a narrow spread.
Q Piercing Light: A fast beam that passes through every enemy in its line.
R The Culling: Six rapid shots along your aim, one every 0.18 s.
Mr. Frog · Tank
Attack Slime Spit: Short sticky glob. Slows what it hits.
Q Tongue Lash: Lashes out along your aim and pulls the first enemy it hits up to 200 units toward you. Deals 14 damage.
R Thick Skin: Take 50% less damage for 4 s.
Slingoor · Sniper
Attack Energy Bolt: Long-range energy shot.
Q Bouncing Bomb: A bomb that bounces off walls twice before it stops. Deals 20 damage.
R Mega Blast: Marks a point up to 700 units away. After 1 s it explodes: 56 damage and a knock-back.
ZzzzzSol · Controller
Attack Shadow Orb: Medium projectile. Steady pressure.
Q Nightmare Wave: A dark wave. The first enemy it hits runs away from you for 0.8 s and cannot act.
R Shroud: Block the next 2 attacks against you within 4 s.
OGAntD · Brawler
Attack Ruin Jab: Melee jab with a wide arc. Hits hard for its speed.
Q Cull the Weak: Spin and hit everything within 150 units for 18 damage. Heals you for half of the damage dealt.
R Unleashed Fury: Your next normal attack within 5 s deals 60% more damage and stuns for 0.8 s.
Match rules
- A 3-second countdown. No movement or actions until it ends.
- Knock out your opponent to win at once.
- If time runs out (120 s), the fighter with the higher health percentage wins. A level score goes to 30 s of overtime, where the first knockout wins.
- If overtime ends without a knockout, the match is a draw.
- If your connection drops, your fighter stands still while the server holds your place for 20 s. Reconnect and you resume. If you do not return, you forfeit. Leaving on purpose forfeits at once.
- Only one window can play an account at a time. Opening a second one disconnects the first.
Packs
- A character pack holds three fighters, drawn by the server with equal odds per character. These odds are test odds and are not final.
- Duplicates add a copy to your collection. Copies do not change combat stats.
- The server rolls the fighters with its own random source. The browser cannot choose them.
- Each pack is saved before you see it, so refreshing never rerolls.
- Free test packs exist only on development servers. Where paid packs are on sale, the pack shop shows the price and the network before you pay.
Daily modifiers
- Ranking changes base stats only: up to +10% max HP and up to +5% normal-attack damage. Abilities are never changed.
- Stale (older than 36 h), missing or unranked data gives no bonus.
- The bonus formula is proposed and not yet approved. See the rankings.